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donderdag 21 november 2013
It's about time - real time path-tracing project
During gamelab 3-4, we, a very small team, created a game in Jacco Bikkers real time raytracing engine, Brigade. The whole world is 1.8 million polygons all rendered in real-time, no LODs, and the whole game was created in 14 days or so with essentially one programmer. Due to the unique nature of this engine, polygons and reflections would not slow down performance at all. However, no specular maps could be used, and renders of objects in Maya do not at all represent how they look in-game.